class SeqAct_UIFireSpeed extends SequenceAction;

var() float FireSpeed;
DefaultProperties
 {
 	ObjName="UI Change Fire Speed"
    ObjCategory="UnrealInvaders"    
 	HandlerName="UIFireSpeed"

 	FireSpeed = +0.2
 	VariableLinks(1)=(ExpectedType=class'SeqVar_Float', LinkDesc="FireSpeed", bWriteable=true, PropertyName=FireSpeed)
 }